This year, I attended the Global Game Jam at METU’s ATOM, rather than BUG at Istanbul. The atmosphere was almost the same as the previous years; a lot of people trying to create a game from scratch, helping out each other in the process, laughing and brainstorming. I would like to also thank the people who organized the event, who were as restless as the developers at the end of the jam. The theme of GGJ ’16 was “ritual”. We […]

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